The car in the center of the map is not just there to be repaired; you can take advantage of the car’s armor to use as a defensive fort. When on top of the car, only fliers can hurt you (allowing you time to regenerate HP), but all the other enemies will start attacking the car instead. Of course, you will have to fix any damage that the car takes aside from the usual repairs.
Choosing a weapon is a matter of deciding which one works for your playstyle. In general, a good weapon progression would be to get the uzi, then one of the automatic rifles and then end with the minigun. If you are after the achievements, they you will want to get the flamethrower before the minigun –we still recommend skipping over the other guns, you can buy those later on.
Others may prefer to be a little more esoteric and go for the shotgun types instead –but be warned, as impressive as the gun may be (and fitting for the zombie theme), these are not the guns for beginners. The first has only 2 shots and a very limited effective range, which means that the shotgun is best used by players with level 3 reload and accuracy skills -as well as plenty of talent when it comes to jumping around and dodging baddies. And while later shotgun type weapons fare a little better (particularly with the magazine/clip size), they still require you to find a good spot to do a bit of reloading. If you are going to the long haul (playing to reach the highest scores on the boards), switching to a shotgun type from an automatic when you are dealing with small clumps of enemies –or singular big ones, is always a good idea.
The automatic weapons all suffer from ammunition wastefulness thanks to the spread of the shots. Instead of investing early on accuracy, it is actually a lot more effective to let the enemy numbers pile up so you can make the most out of the bullets you fire. They also make great choices when dealing with those pesky jumpers and fliers if tracking down moving targets while you yourself are also running and jumping around.
The only unique weapon of the game is the flamethrower –which has about as much ammunition as the minigun (two full rows), but has a very limited attack range, but also affects all enemies it hits. As one would expect, the flamethrower works wonders for large groups of enemies –but it also does not take headshots into account. This gun is best used for those times when you have got an entire horde on one side of the car, making the flamethrower the most potentially cost-effective gun in your arsenal as long as you use it right.
Mines are on a completely different league of their own –these things are a bit costly, about 1000$ for five. But they certainly pack a powerful punch, once and enemy comes into contact with an armed mine, it will explode with a destructive force that reaches across a wide area (and high up too, flier will also die in the blast). The explosion is more than enough to instantly kill and small enemies caught in the blast, larger enemies are likely to die if they are close to the center. If you can time the placement right, you can wipe out a huge chunk of enemies with a single piece.
You will need to consider a few things if you plan to properly use mines. First (and this only applies early in the game), is the cost. Buying mines early means having to sacrifice getting a better gun (or buying health kits). This is not really the most strategic plan, especially since you are better off investing your time and money on a gun and the fact that early enemy waves are too small to make the mines truly useful.
Late in the game however (especially for those who already have full achievements and are going for board rankings), mines are an important commodity you should not do without –in fact, it would make perfect sense to blow 20,000$ on mines if it means being able to survive those massive waves.
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